The team was in need of an experienced environment artist that could set dress and do lighting. We had to work towards quick deliverables for our client, and I was provided support by a small team consisting of an art lead, a tech artist, and a few prop artists.
I made major contributions to three of our levels. This one is called The Arena, where the best drivers race to the finish and attempt the gravity defying death loop! There are jumping hazards and swinging crane loads that have the potential to take out drivers.
My goals were to create some contrast with lighting to help differentiate parts of the map. You have cool blue areas that are cast in shadow, other areas are lit up by warm lighting coming from the hot fire chutes, and then some regions are brightly lit from all of the arena lighting surrounding the track.